XSI2012 .5 SP2

將英文翻譯為中文(繁體)
項目符號列表的功能,作為圖形學

我認為這是完整的名單釋放。可能有一些小的調整或補充,但如果沒有列在這裡它是不是在釋放。



選擇

快速環路 - 雙擊或Shift +雙擊邊緣,點,或多邊形來定義一個循環或範圍。
雙擊多邊形選擇多邊形島
多邊形選擇大綱 - 轉換選擇,以邊緣周圍的多邊形
從循環的選擇 - 創建循環(不環)從現有的選擇
環路從選擇(約角) - 這可以被用來輕鬆地選擇邊界邊,例如
成長循環
收縮循環
島的選擇 - 選擇所有的組件在島上
選擇偏好現在暴露在MCP>選擇菜單

建模

應用厚度
隨著斜角選項
第孔
擠出沿著正常
添加平滑邊緣環路工具(使用工具SDK)
這種互動式的工具,同時繼續增加邊緣輪廓形狀的對象
移動邊緣,同時增加
使用MMB 50%的插入
旋轉邊
應用切片兩個頂點之間

導航

縮放光標(首選項>工具>相機)
對於所有的3D和2D的意見
包括滾輪偏好

ICE

子彈物理
新的“模擬子彈剛體”節點(現在是默認的ICE模塊)
相同的選項為模擬​​剛體節點增加的選擇與使用的精確形狀碰撞障礙物。
支持“錐”原生形態
實例形狀節點現在支持凸殼(子彈頭只)
剛體
支持子幀取樣(PhysX和子彈)
更快的模擬時使用常量引用的形狀
PPG邏輯
人民幣>複合屬性> PPG邏輯
的OnInit和價值的變化可以被困在裡面的化合物與 PPG邏輯腳本
只適用於非私人化合物
添加組第
內複合 - 人民幣對暴露輸入端口名稱>屬性。您可以指定一個組名,而不是在XML文件中添加
化合物
創建擠出沿著 Strands.2.0
變形東街 Extrsuion(連同這些可以為快速模擬毛髮)
第孔
應用厚度
應用切片兩個頂點之間


模型網格

人類男性,汽車,暴龍,牛,魚,蜥蜴,馬
這些來到我們預定的UVs


ICE模擬示範場景

網格建模大廈
建模氣缸
造型材料
造型簡單複製合併
投影紋理建模

動畫

視口自動密鑰邊境
當打開自動密鑰,現在有更明顯的反饋。在活動視口中顯示的顏色 - 這是可以改變的
首選項>動畫開啟 /關閉或改變顏色
能力包括動畫層時創建混合器剪輯
新選項非規範化重量畫

現場管理

註釋對象
獲取>註釋創建一個空對象,顯示了一個喜歡泡在視口中講話
獲取 /設置備忘錄凸輪訪問的SDK

渲染

RTS - 增加了支持自動 RTS著色器更新

捕捉

首選項>工具>貼緊 - 新的喜好來控制顯示單元目標

FBX:

綜合新的FBX SDK下降

變化:

選擇:
矩形raycast設置等方面的X射線
Raycast背面默認啟用(固定的問題與意外的選擇 backfaces剪影邊)
ICE:
默認值GetTopology改為“無變換”
Bullet list of features as of Siggraph

I think this is the full list for the release. There might be some minor tweaks or additions, but if it is not listed here it is not in the release.



Selection

Quick Loop – double-click or shift+double-click on an edge, point, or polygon to define a loop or range.
Double-click on a polygon to select the polygon island
Polygon Selection to Outline - converts the selection to edges surrounding the polygons
Loops from Selection – creates loops (not rings) from existing selection
Loop from Selection (around corners) - this can be used to easily select Border Edges for example
Grow Loops
Shrink Loops
Island from Selection – selects all the components in the island
Selection Preferences now exposed in the MCP>Selection menu

Modeling

Apply Thickness
With bevel options
Cap Hole
Extrude Along Normal
Add Smooth Edge Loop Tool (uses the tool SDK)
This interactive tool adds edges while continuing the contoured shape of the object
Move edges while adding
Use MMB for 50% insertion
Spin Edges
Apply Slice Between Two Vertices

Navigation

Zoom on cursor (Prefs>Tools>Camera)
For all 3D and 2D views
Includes Scroll Wheel preference

ICE

Bullet Physics
New “Simulate Bullet Rigid Bodies” node (now the default in the ICE module)
Same options as Simulate Rigid Bodies Node with added option to collide using exact shape of obstacle.
Support for “cone” native shape
Instance Shape node now support Convex Hull (Bullet only)
Rigid Bodies
Supports sub-frame sampling (PhysX and Bullet)
Faster simulation when using constant reference shapes
PPG logic
RMB>Compound Properties>PPG Logic
OnInit and value changes can be trapped inside compounds with PPG logic script
Only available for non-private compounds
Add Group section
Inside compound - RMB on exposed input port name>properties. You can specify a group name instead of adding in XML file
Compounds
Create Extrusion Along Strands.2.0
Deform Strand Extrsuion (together these can make for fast simulated hairs)
Cap Hole
Apply Thickness
Apply Slice Between Two Vertices


Model Meshes

Human male, car, T. rex, bull, fish, lizard, horse
These come we predefined UVs


ICE Modeling Sample Scenes

Modeling Building Grids
Modeling Cylinder
Modeling Materials
Modeling Simple Copy Merge
Modeling Texture Projection

Animation

Viewport Autokey Border
When turning on Autokey there is now more visible feedback. The active viewport shows a color – which can be changed in
Prefs>Animation to turn on/off or change color
Ability to include animation layers when creating mixer clips
New option for non-normalized weight painting

Scene Management

Annotation objects
Get>Annotation creates a null like object which shows a speech bubble in the viewport
Get/Set memo cams access in the SDK

Rendering

RTS - Added support for automatic RTS shader updates

Snapping

Prefs>Tools>Snapping - New preference to control display of snap targets

FBX:

Integrated new drop of FBX SDK

Changes:

Selection:
Rectangle raycast respects XRay settings etc.
Raycast backfacing enabled by default (fixed issues with accidentally selecting backfaces on silhouette edges)
ICE:
Default value for GetTopology changed to "No Transform"

留言

這個網誌中的熱門文章

Advanced Character Pipeline and Tools